Jiawei (Jacky) Ye

Hardware & Software Engineer

About

I'm a Computer Engineering student at the University of Toronto, building systems that connect hardware and software. I enjoy turning ideas into practical projects and making engineering easier to understand.

Education

University of Toronto

Electrical & Computer Engineering — BASc, PEY Co-op program

2023 — April 2028 (expected graduation)

  • Dean's Honour List Winter 2024 · Winter 2025

Skills

A dual-track background spanning embedded hardware, AI software, and robotics data systems.

Embedded & Hardware

  • STM32
  • Verilog
  • Altium Designer
  • LTspice
  • ModelSim
  • Quartus Prime
  • PlatformIO
  • RF Circuit Design

Programming Languages

  • Python
  • C/C++
  • C#

Backend & Tooling

  • Flask
  • FastAPI
  • Docker
  • SQLite

Robotics & Data Systems

  • QA Pipeline Design
  • SLAM / VIO
  • Dataset Tooling

Design & Fabrication

  • Blender
  • Rhino8
  • 3D Printing

Content & Communication

  • Technical Scriptwriting
  • Video Production (Premiere, After Effects)
  • Bilingual: Mandarin / English

Experience

System Development Engineer — Neoteai

Jun 2026 — Present · Shanghai, China

  • Built a Python QA pipeline to check ~62,000 robot episodes. Parallelized processing for a 4.5–4.8× speedup and reduced false positives from over 90% to near zero.
  • Designed an applicant-review tool combining semantic matching with rule-based triage to produce consistent accept, decline, or pending decisions.
  • Prototyped a robotics data-collection device using ORB-SLAM3 visual-inertial odometry and ArUco tracking; benchmarked it against Vive Trackers.
  • Built computer-vision defect detection for robot grippers using individual calibration baselines.

Embodied AI data pipeline

AI Engineering Intern — Tencent Cloud

Jun — Aug 2025 · Shanghai, China

  • Built a Python, Flask, and Dify pipeline on Tencent COS to categorize 3,000+ TV clips per week for a provincial TV channel.
  • Built a WeCom group-chat bot for AI news search and report generation.
  • Built a secure translation API with streaming-output correction and approximately 200 ms average latency.
  • Created a user-behavior simulator with generated personas, rule-based actions, and JSON analytics.

3,000+ clips/week

AI Tech Intern — BesTV

May — Jun 2025 · Shanghai, China

  • Deployed Docker-based AI infrastructure on Ubuntu with custom MCP servers for structured output and API orchestration, enabling scalable LLM workflows.
  • Built presentation summarization and image generation workflows using DeepSeek and Alibaba Tongyi APIs.
  • Optimized local speech recognition and synthesis pipelines using Whisper and CosyVoice.

LLM infrastructure

AI Product Intern — Tencent Cloud

May — Aug 2024 · Shanghai, China

  • Built kindergarten datasets with Shanghai Education Television using Selenium and PyTorch.
  • Deployed Dockerized scrapers to collect WeChat public-account content daily.
  • Contributed to an AI news-sorting system for Zhejiang Television, improving content categorization.

Rehired for 2025

Content Creator — Bilibili Group

Mar 2022 — Sep 2025 · Shanghai, China

  • Grew an F1 engineering channel to 10,000+ followers and 1.7M+ views through researched Mandarin videos.
  • Produced videos in Adobe Premiere and designed Photoshop thumbnails; the top video reached 400,000+ views.
  • Translated complex motorsport engineering research into accessible scripts on vehicle design and F1 history.

10K+ followers, 1.7M+ views

TOEFL Tutor Intern — Damrey Education

Jun — Aug 2023 · Shanghai, China

  • Selected to tutor after scoring 116/120 on the TOEFL as a non-native English speaker.
  • Taught four students 1-on-1 with tailored study plans, structured drills, and real-time feedback.

116/120 TOEFL · 4 students

Selected projects

Laser Puzzle

Solo developerJan — Apr 2025

Built a laser-reflection puzzle in C and RISC-V assembly for the DE1-SoC. Separated beam geometry, timing, and game state to keep collisions and 320 × 240 VGA rendering consistent.

  • C
  • Assembly
  • RV32
  • Computer Architecture

Donkey Kong FPGA Game

Co-developerNov — Dec 2024

Co-built a 60 FPS Donkey Kong recreation on the DE1-SoC FPGA. The design implements game logic, sprite rendering, and collision detection in Verilog, with timing analysis and resource optimization.

  • Verilog
  • Quartus
  • ModelSim
  • DE1-SoC FPGA

IMU Sandbox

Particle engine & effectsJan — Apr 2026

Built the fixed-point particle engine and 1 KB occupancy grid for a tilt-controlled STM32 sandbox. Supports up to 3,000 sand particles at approximately 30 FPS, with optimized collisions and interactive effects.

  • C
  • STM32
  • BNO055
Manufactured green RF receiver circuit board populated with filters, inductors, and integrated circuits.

RF Frequency Downconversion System

RF design, prototyping & validationJan — Apr 2025

Designed and tested the bandpass filter, limiter, and Gilbert-cell mixer for a three-person RF receiver; a teammate built the PCB. One of only 4 of 20 teams to reach full system integration, with 18 dB measured chain gain and a 10 MHz input downconverted to approximately 100 kHz.

  • RF Circuit Design
  • Altium Designer
  • LTspice
  • PCB Validation
Vision-assisted autonomous model car with a front camera, ultrasonic sensor, and yellow wheels.

Vision-Assisted Adaptive Cruise Control

Raspberry Pi softwareSep — Dec 2025

Wrote Raspberry Pi software for IR lane steering and ultrasonic vehicle and obstacle detection. Our four-person team built an autonomous vehicle with approximately 100 ms control response and following accuracy within 5 cm.

  • Raspberry Pi 5
  • Python
  • PID Control
  • Computer Vision

F1 Engineering on Bilibili

Creator: research, script & editingMar 2022 — Sep 2025

Research, script, and video production translating Formula 1 engineering into accessible Mandarin stories. Grew the channel to 10,000+ followers and 1.7M+ views, with 400,000+ views on the top video.

  • Technical Research
  • Scriptwriting
  • Video Production
  • 10K+ Followers